![]() ![]() It was this body of work that caught the eyes of Mattress Factory co-directors Barbara Luderowski and Michael Olijnyk, who curate the museum’s room-sized environments with in-residence artists from around the world. Maher recently expanded his urban enterprise into an abandoned church in Buffalo, where he will partner with the Albright-Knox Art Gallery to train city residents in construction-related arts. His own home in Buffalo, The Fargo House, is perhaps his most prominent work of assembled architectural remains (which evolves daily through Maher’s life and work). “A Second Home” is also, in a way, where Maher finds himself. Maher describes this house as a “radically interior world, one that dreams of memories that it has never had, conjures the places that it has always wanted to be and draws its own magic out of the grains of the woodwork.” Indeed, the visitor who ventures within these “layered vignettes” may find themselves deep within the recesses of their mind. In addition, looping compilations of new and found video footage, projected into the assemblages, add to the almost hypnotic audiovisual-scape. Recordings from within the house – including the creaking of its 130-year-old floors and doorways, as well as the artists’ percussive play with its new components – resonate inside the space, creating a multi-layered, recursive dialogue between the house and its appended elements. ![]() Maher’s wonderland is also multi-sensory, thanks to contributions from sound artists Dubravka Bencic and Kevin Bednar. ![]() And for those who enter 516 Samposia Way, A Second Home offers a retreat into the imaginary – “a moment of sanctity and contemplation where the act of looking is essential,” says Maher. “The house magnifies the city,” says Maher, a UB clinical assistant professor of architecture. “I am interested in the house as a kind of architectural model that brings together many different scales and parts of our surrounding environment. Repositioned in this matrix, the artifacts of “A Second Home” coalesce to form miniature worlds of model buildings, rooms, furnishings and cityscapes. ![]()
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